Friday, January 31, 2020
Joseph Andrews and Abraham Adams Essay Such devotion is clearly evident in Adams, not only because of his position as a clergyman but also in his actions. During an episode in which Joseph and Adams are in great danger, Adams devotion to God is proven. Adams now fell on his Knees, and committed himself to the Care of Providence . Joseph is likewise devoted to God. he still settles himself to the wishes of God, making his devotion clear Mr. Abraham Adams was an excellent Scholar. He was a perfect Master of the Greek and Latin Languages In comparison to the normal human of the time, Adams seems to be more intelligent. The first meeting between Adams and Joseph depends upon Josephs similar aptitude for learning compared to similar people his age. After questioning Joseph about several subjects, Adams declares that, he answerd much better than Sir Thomas, or two other Despite their many similarities, Adams and Joseph differ on several points. One of them is their view on schools. The essential debate comes down to the quality of British public schools. Joseph Andrews throws his support towards public schools. Adams holds a different opinion on this matter, however, which coincides with his position as a clergyman and his devotion to God. Public Schools are the Nurseries of all Vice and Immorality. All the wicked Fellows whom I remember at the University were bread at them, Josephs willingness to contest Adams opinions shows that they must differ in some ways. The simplicity of Adams character is evident in his gullibility compared to Joseph. During one episode, they are promised several extravagant offers by a gentlemen who pretends to be sympathetic to their Case. After giving several excuses that prevent him from following through on his promise, Adams still doesnt understand the situation. This must be a sudden Accident, as the Sickness or Death of a Relation. Adams honestly believes that the man had intentions of honoring his promises. Joseph is less gullible, and know that the man has been playing with them.. Joseph sees through the lies he is being told and falls back upon his greater experience of the world than Adams. Throughout Joseph Andrews, the relationship between Adams and Joseph forms an important element of the story. Their great friendship brings them through difficult times and benefits them both. This friendship is composed of both their similarities, which help them get along, and their differences, which allow each of them to expand the others world view. The relationship would not be as dynamic without the interaction derived from these similarities and differences. In comparison, they devote themselves to God, rise above their peers in moral character, and posses greater learning than their peers. In contrast, they differ in their views of schools and their gullibility
Thursday, January 23, 2020
The Hardships Facing Vietnam War Soldiers in Tim O'BrienÃ¢â¬â¢s Going after Cacciato and In the Lake of the Woods The Vietnam War was, mentally and physically, one of the most brutal the United States has ever participated in. Our soldiers had to undergo daily miseries and sufferings which wore on them in body and mind. Dysentery was a common cause of physical wasting. Other diseases combined with the continuous rain and mud caused flesh to rot and made daily life that much more insufferable. Long periods of boredom would be broken by unexpected guerilla attacks or booby traps. The enemy rarely materialized long enough to be actively fought or even identified. Equally uncertain as who they were fighting was the answer to the question of what purpose they were fighting and dying for. All of these hardships the soldiers faced caused an overwhelming sense of hopelessness and constant fear. To counter this sense of despair, the soldiers had many ways of coping with or avoiding the reality of the war. Tim OÃ¢â¬â¢Brien, with Going after Cacciato and In the Lake of the Woods, addresses th...
Tuesday, January 14, 2020
Employment-At-Will Doctrine Employment-At-Will Doctrine: three major exceptions From my research of this topic it Is obvious that the united States Is still the only industrialized nation that lacks a national wrongful dismissal statute. The reason for the lack of such is not of course the federal structure of the united States. In the United States, employees without a written employment contract generally can be fired for good cause, bad cause, or no cause at all; Judicial exceptions to the rules seek to prevent wrongful terminations. The employment-at-wil doctrine is not without ts limits.Terminations initiated by the employer must not be discriminatory or in violation of specific federal or state laws. This is a good example of employment -at- will doctrine the employer is legally prohibited from taking any adverse employment action against an employee because of his or her race, gender, age. disability, national origin, or any other legally protected characteristic or activity. Like so many other people and workers in the united States we believe that satisfactory job performances should be rewarded with other benefits and job security.As an mployee you feel that you won't get fired if you perform your Job well but this has eroded in recent decades in the face of an increased incidence of mass layoffs, reductions in company's workforce, and Job turnovers. In the last half of the 19th century, employment In the united states has been at will or terminable by either the employer or employee for any reason whatsoever. The employment-at-will doctrine vows that when an employee does not have a written employment contract and the term of employment is of indefinite duration, the employer can terminate the employee for good cause, bad cause, or no cause at all.The courts viewed the relationships between employer and employee as being on equal footing In terms of bargaining power. It is believed that the employment-at-will doctrine reflected the belief that people should be free to enter into employment contracts of a specified duration, but that no obligations attached to either employer or employee it a person was hired without a contract. Because employees were able to resign from positions they no longer cared to occupy employers were permitted to discharge employees at their whim. As you notice the industrial revolution planted the seeds for the erosion f the employment-at-will doctrine.When employees began forming unions, the Ã¢â¬ËOf3 collective Dargalnlng agreements tney negotlatea wltn employers Trequently naa provisions in them that required Just cause for adverse employment actions, as well as procedures for arbitrating employee grievances. These protections reflected the changing view of the relationship between employer and employee. Rather than seeing the relationship as being on equal footing, courts and legislatures slowly began to recognize that employers frequently have structural and economic advantages when negotiating w ith potential or current employees.It is the recognition of employment as being central to a person's livelihood and well-being, coupled with the fear of being unable to protect a person livelihood from unjust termination, led to the development of common-law, or Judicial, exceptions to the employment-at-will doctrine. The three major exceptions to the employment-at-will doctrine is principally address terminations that although they technically comply with the employment-at-will requirements, do not seem Just. Another exception prevents terminations for reasons that violate a State's public policy.Another recognized exception prohibits terminations after an implied contract for employment has been established; such a contract can be created through employer representations of continued employment, in form of either oral assurances or expectations created by employer handbooks, policies, or other written assurances. Finally a minority of states has read an implied covenant of good f aith and fair dealing into the employment relationship. The good faith covenant has been interpreted in different ways, meaning that terminations must be for cause to eaning that terminations cannot be made in bad faith or with malice intended.There are only six western States that recognize all three of the major exceptions and three southern States that do not recognize any of the three major exceptions to employment at will. Remember the public policy exceptions is when an employer may not fire an employee if it would violate the state's public policy doctrine or a state or federal statute. This includes retaliating against an employee for performing an action that complies with public policy as well as refusing to perform an action hat would violate public policy. There are forty-three U.S. states and the District of Columbia recognize public policy as an exception to the at-will rule. In conclusion suits seeking damages for constructive discharge in which an employee alleges th at he or she was forced to resign, and for wrongful transfer or wrongful demotion have increased in recent years. Accordingly, nowadays employers must be weary when they seek to end an employment relationship for good cause, bad cause, or, most importantly, no cause at all.
Monday, January 6, 2020
Video Games I. The Video or Computer Game Industry The now multi-billion dollar video game industry starting slowly. In 1972, Atari developed Pong, a simple tennis-like game played on the television screen. Pongwas followed by Space Invadersin 1978 (Griffiths 223). Since then, thousands of games are available over the Internet, on CDROM for personal computers, hand-held units, and television console units like Playstation, Nintento, and Sega. Further, the market has developed beyond just entertainment, now providing educational games that make learning fun. Commercially successful titles sell around 350,000 copies and a few go beyond sales of one million units (Sanchez-Crespo Dalmau 3). Top selling games like Myst (for PCs)Ã¢â¬ ¦show more contentÃ¢â¬ ¦Graphics images that are used repeatedly for the current game level or environment are stored in ROM (Read Only Memory) (Perry and Wallich 251). For instance, when the player advances to another level or chooses a new environment, a new set of bit-mapped images is loaded into ROM. RAM (Random Access Memory) is used to store bit-mapped graphics, statistics such as score, and a Ã¢â¬Å"scratchpadÃ¢â¬ for keeping track of Ã¢â¬Å"where the player and [virtual] opponents are in the simulated environment, or generating new, random obstaclesÃ¢â¬ to challenge the player (251). Parameters, such as choice of character the user will play, vehicle, environment (setting or location, such as track, building, open area) and current location within the environment, weapons, opponent, and mission, are stored in RAM until the player either saves or saves to a file upon exiting the game. In either case, the parameters can be recalled by the user within a game session or upon reinitialization of the game, by selecting the game file name under which they are stored (which has a game file extension specific to the game). Once game play commences, the player undertakes challenges in order to advance. Typically, players are rewarded with points or advancement to more difficult or different levels missions in a serial game. Challenges can take the shape of puzzles, tactical, simulatedShow MoreRelatedVideo Game : Video Games1658 Words Ã |Ã 7 PagesVideo games first entered into the world around the 1970s, while the violence started occurring in the games about 20 years later (Anderson and Bushman 354). Some of the first violent video games included Ã¢â¬Å"Mortal Kombat, Street Fighter, and Wolfenstein 3DÃ¢â¬ which had amazing effects that were top notch at the time (Anderson and Bushman 354). Wolfenstein 3D was the first big video game that gave gamers the opportunity to shoot in the first person point of view (Anderson, Buckley, and Gentile 5). OverRead MoreVideo Game : Video Games1584 Words Ã |Ã 7 Pagesviolent video games that are commonly played by boys and girls, young and old alike in t odayÃ¢â¬â¢s society. Many experts fear that this violence in video games increases violence in people in real life, causing people to act out as if they were in the video game, increasing aggressive behavior so much that it could actually escalate to shooting, stabbing, and killing people. There have already been many cases of these extreme examples of violence in the news that share a connection with video games. EricRead MoreVideo Games : Video Game1933 Words Ã |Ã 8 PagesEnglish 132 9 March 2015 Video Games A video game is an electronic game that involves human interaction to generate visual feedback on a video device. The word video in video game means any type of display device that can produce two- or three-dimensional images. 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However, video games and their industryRead MoreVideo Games And The Video Game1301 Words Ã |Ã 6 Pages The 2000Ã¢â¬â¢s and 2010Ã¢â¬â¢s has become the most transformative age for video games and the gamers who make them popular. Within the last 15 years the amount of gaming devices in homes has risen to eighty-eight percent. This is a large leap from where the original Ã¢â¬Å"Brown BoxÃ¢â¬ console created by Ralph Baer in nineteen sixty-seven, but video games didnÃ¢â¬â¢t just go through a cut scene and magically appear in everyoneÃ¢â¬â¢s home s. They have had it rough from lawsuits, heavy competition between companies, and evenRead MoreVideo Game And Video Games1905 Words Ã |Ã 8 PagesINTRODUCTION 1.1 Background of the Study Involving human interaction with a user interface,a video game is an electronic game which generates visual feedback on a video device such as a TV screen or computer monitor. The word video in video games traditionally referred to a raster display gadget, but it now indicates any type of display gadget that can form two or three-dimensional images. In allowing a video game to operate,platform refers to the specific combination of electronic components or computerRead MoreVideo Games And The Video Game917 Words Ã |Ã 4 Pagesothers for the rest. When it comes the video gaming industry, companies like Microsoft, Sony, and Nintendo have developed new ways for the population to enjoy new entertainment and hobbies. However, when these companies create new systems to be flawless, users always seem to find at least one problem. The problem is not the gaming consoles themselves, but the the violent video games that companies create for these consoles. Allowing children to purchase these games, are one of many reasons why the youthRead MoreVideo Game : Violent Video Games927 Words Ã |Ã 4 PagesThe video game industry possible causing behavioral problems for people of all ages. Video game violence isnÃ¢â¬â¢t breaking news for years people have played games with murder and sexual innuendos. People ask why violent video games are so attractive, maybe itÃ¢â¬â¢s a way to escape from real life or even therapeutic. History shows us that human being like violence, in roman time gladiators killed people and animals for sport with huge number of people as an audience. Today the video game industry has foundRead MoreVideo Games And The Video Game Industry1290 Words Ã |Ã 6 Pagesthe mainstream video game industry has seemed to operate under the same apparent assumptions: girls donÃ¢â¬â¢t play big action games, boys like the sexualization of girls in video games and wonÃ¢â¬â¢t play as a female character unless she is heavily sexualized, and that girls play video games for the attention of boys. These assumptions are what allows the gaming industry to continue to focus on their male players, particularly young men, despite the fact that the number of women playing games today may somedayRead MoreVideo Games and Violent Video Games Effect1225 Words Ã |Ã 5 Pages A video game is Ã¢â¬Å"an electronic game in which players control images on a television or computer screenÃ¢â¬ (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer